- 1 How many minutes is a half in rugby?
- 2 How do you win a rugby game?
- 3 Why do we scrum in rugby?
- 4 Can you head the ball in rugby?
- 5 How many periods are in rugby?
How many minutes is full time rugby?
Why is a rugby match 80 minutes and how long is half-time? Each half is 40 minutes split by half-time Every rugby match lasts 80 minutes despite stoppages and checks with the In rugby the clock stops during an interval including TMO checks, injuries and substitutions. This ensures the game is 80 minutes and none of the game time is lost.
How many minutes is a half in rugby?
A Simple Guide to the Rules of Rugby – Each 15-player team competes against the other team to secure possession of the ball and to make forward progress towards the other team’s goal-line. Rugby can be thought of as a “territory-seizing game,” in which teams seek to expand their own territory by moving towards the opposing team’s goal-line, either by means of individual players carrying or kicking the ball, or by teamwork (in terms of passing, and rucking and mauling).
If one team manages to carry the ball past the opposing team’s goal-line into the in-goal area, then that team is awarded a “try” and scores points. As they seek to score tries, the two team’s players alternately attack and defend, throwing themselves against each other and struggling to win possession of the ball.
A rugby match comprises a first half and second half, each lasting for 40 minutes, separated by a 10-minute halftime period. The rivalry on the pitch is forgotten once the match is over, with players from both teams mingling in a friendly atmosphere as they discuss the match’s highlights.
Starting the match Moving the ball forward Defending against the other team’s attacks Restarting play after an interruption Scoring The main types of foul
How do you win a rugby game?
To win games of rugby, you need to score more points than the opposition. The best way to do that is by securing as many tries as possible during the 80 minutes. Whilst this may be over-simplifying the game a little, adopting a bold, attack-minded strategy will translate to more victories on the field.
What is a foul in rugby?
From Wikipedia, the free encyclopedia Dangerous play in rugby union is dealt with under the foul play law (Law 9) in the official International Rugby Board (IRB) rugby union law book. It defines foul play as “anything a player does within the playing enclosure that is against the letter and spirit of the Laws of the Game”.
What is smart rugby?
Smart Rugby is Rugby Australia’s ‘Work, Health and Safety’ program’. It is a minimum requirement for every coach, referee, and referee coach participating in rugby where there is a tackling component.
Can you kick in rugby 7s?
This is an excerpt from Play Practice-2nd Edition by Alan Launder & Wendy Piltz. – Rugby Sevens Rugby sevens, like touch, is primarily based on running with the ball and passing. However, in the former game kicking the ball forward is also permitted, which influences the tactics and strategy used in the game.
- When a stoppage occurs in rugby sevens, the game restarts with a set play.
- For example, if a handling error occurs, such as the ball being knocked to the ground or passed forward, a scrum is used to restart the play, with possession transferred to the non-offending team.
- The ball can also be kicked forward from within the defensive 25-metre zone into touch.
If the ball lands in the field of play and then bounces out of bounds, play is restarted with a lineout at the spot where the ball crossed the sideline, with possession going to the team that did not kick the ball into touch. If the ball is kicked directly out of bounds, play is restarted with a lineout; however, this is now taken at the sideline in line with where the kick was initiated.
- In rugby sevens, body contact is allowed in the form of tackling the opponent who has possession of the ball.
- Following a tackle, players from both sides may attempt to secure the ball in a maul, when the ball is held off the ground, or in a ruck, when the ball has come into contact with the ground.
- Icking tends to be a less significant skill in the game, but it can still be important.
The game starts in each half with a drop kick from the centre. After each try, a drop kick is used to attempt to convert the try and add 2 extra points to the score. Kicking directly to touch can be used from possession in the defensive 22 metres. In attack, a deep kick from outside the defensive 22 that bounces into touch can be used to gain an attacking position.
In general play, an attacking team sometimes uses a variety of kicks to overcome an aggressive defence. Set Plays Teachers and coaches can introduce the scrum and lineout in small practice situations, emphasising technique and the role of the individual player or group in the set piece. This can progress from simplified partner challenges, building up gradually by increasing numbers towards the more complex pressure in the game.
Scrum Players work in pairs to establish the correct body position. This is an ideal warm-up activity that can be expanded to a partner challenge once players have mastered good body position. Players position their feet wide apart to establish a solid base, flex their knees, flatten their back, and tuck their head under the shoulder of their partner.
- Both partners should hold on to each other’s trunks.
- One partner pushes against the other, sharply extending the knees and attempting to move the stationary partner back.
- The other partner resists by splaying the feet and locking the legs in position (figure 9.8).
- Http://www.humankinetics.com/AcuCustom/Sitename/DAM/092/141art_Main.png Instructors can build up this technique using a 2v2 practice, in which players bind their inside arms around their partner’s trunk and their outside arms around an opponent.3v3 Practice The 3v3 practice is the scrum used in the game.
The middle player is the hooker, who uses the right foot to push the ball back through the legs of the left-side player (loose-head prop). The right-side player (tight-head prop) supports and stabilises the scrum (figure 9.9). http://www.humankinetics.com/AcuCustom/Sitename/DAM/092/142art_Main.png Small-sided games of 4v4 or 5v5 can be played with only 2 players in the scrum (1v1), where the ball is fed into the left side by the halfback and the hooker uses the right hand to push the ball back between the legs.
- The halfback collects the ball and passes it to the backs, who attempt to get over the advantage line.
- This is a simple extension of how the ball is played from the mark in touch, so it can be easily adapted into the progressions outlined in the previous section.
- Each scrum can be enlarged from 2 to 3 forwards.
With 3 forwards and 4 backs, you have a 7-a-side game. Initially, the game can be shaped so that the side putting the ball into the scrum is allowed to win it. Each side has six attempts to score. The scrum is used to restart play after a breakdown in play, such as a forward pass, a dropped ball, or an offside position.
- Lineout Since there is little kicking in sevens, lineouts occur far less frequently than scrums.
- When the ball is kicked over the sidelines and into touch, the non-kicking team throws the ball between the opposition forwards, who line up at right angles to the place where the ball entered touch.
- They attempt to catch the ball and retain possession for their team.
Basic Lineout Practice Working in Grids The ball is thrown by X1, who faces the jumper (X2) standing 5 metres away. X2 jumps, catches the ball, and passes to X3, who returns the ball to X1 (figure 9.10 a ). Players rotate roles frequently. A round ball could be used initially for the throw-in with a two-handed under-arm lob to ensure success, followed by a two-handed over-arm lob as in the soccer throw-in.
Eventually, a rugby ball should be introduced. This practice can be progressed further by adding an extra player (X4), who stands behind X2 and assists the jumper by grasping him around the waist and lifting. This is a novel aspect of the lineout. Players will learn to time and coordinate the jump with the throw.
By adding another player, the halfback (X4) can then pass to a player running to the ball and practise the linking of forwards and backs. Both of these techniques can be introduced into the game using groups of 5v5, 6v6, or 7v7 (figure 9.10 b ). http://www.humankinetics.com/AcuCustom/Sitename/DAM/092/143art_Main.png In early games, sport educators should allow the side throwing in the ball to win possession so that the opposition lineout remains passive.
- As technique and understanding improve, the lineout can become competitive, with both sets of forwards attempting to win the ball.
- This should lead to the development of tactics by the team throwing in the ball in an attempt to win possession, such as moving forwards or backwards quickly to surprise the opposition.
Rugby sevens can be played enjoyably without tackling by simply using a two-handed touch on the hips of the ball carrier to replace the tackle. This simulates the correct body position and ensures that the ball is passed on immediately. Depending on the context, it may be appropriate to introduce tackling into the game.
This can be undertaken using the following progressions. Body Contact Body contact can be introduced initially using small-sided games, such as end ball. In this game, teams are selected and matched for size. This can be done quickly by having the players pair up according to size and number themselves 1 or 2.
All number 1s form one team and 2s form another, so that there is an even spread of sizes across the teams. Two teams of 5 or 6 per side play with four or five balls on a small area with a scoring zone at each end. The equipment is placed in the centre of the area.
The aim of the game is to secure a ball, carry it, and hold it in the score zone. Defenders can attempt to retrieve the rugby ball from the attackers by grabbing the ball from their hands and carrying it to their score zone. Conditions can be applied in this game in order to accommodate individual needs.
For example, restrictions on the pace of the game and the type of contact can be applied according to the experience level of the group. The game can be allowed to proceed for 4 or 5 minutes, and the team who secures the most balls in their score area wins.
Walking rugby is another useful introduction to body contact using small-sided games of 3v3, 4v4, or 5v5 played in corridors as indicated previously in touch. Players walk and pass the ball in an attempt to score while defenders grab or hold the attackers. In these games attackers are given a number of attempts to gain ground or score before changing roles after the final attempt or when a try is scored.
However, this is a very artificial game, and boys especially may find it difficult to restrict themselves to walking, especially if there is a chance to score! Because of this, short play-time intervals, a rotation of teams, and an emphasis on these games as lead-up trials only are recommended strategies to assist the groups in maintaining a walking pace.
- The teacher or coach can observe the players to assess their involvement and confidence with physical contact and can then reorganise teams accordingly.
- As indicated earlier, they should also match players for size in the early stages of introducing body contact.
- Tackling Safety is of utmost importance when teaching this technique.
Factors such as matching players for size and playing on soft surfaces are both very important. The tackler places the head behind the opponent’s hips, with his arms grasped firmly around the other’s legs between the knees and hips. The tackler’s legs are used to drive the weight forward through the movement.
The body position needs to be low, with the eyes focused on the area of contact. Practice 1: Introducing Tackling Players should use tackle bags, if available, and work in small groups of 3 or 4. One player supports the bag while the others take turns tackling it. Starting from a squat position, the tackler drives with the legs into the bag, hitting it with the shoulder, holding the head to one side, and throwing the arms around the bag to knock it over.
The group rotates so each player gets to tackle. This can be another warm-up activity. Practice 2: Kneeling Tackling Players work in pairs of similar size. Both assume a kneeling position within touching distance of one another, with the tackler to the side of and perpendicular to the partner.
- The tackler drives the leading shoulder into the partner’s hip and thigh area, placing his head behind the partner’s hips and his arms around the legs.
- In this way, he attempts to knock the partner over.
- Practice 3: Walking Tackling Players work in groups of 3, with the tackler in a kneeling position.
The attacking player to be tackled walks in a straight line past the tackler, who attempts to tackle while driving from the knees. The attacker must not deviate from the path or resist the tackle and should be shown how to relax and fall to the ground.
- This can be progressed so that the attacker is carrying the ball, and after he is taken to ground in the tackle he learns to position the ball so that a supporting player can pick it up.
- Practice 4: Walking and Tackling Small-Sided Game Players can return to the small-sided game of 5v5 or 6v6 introduced earlier; however, in this game tackling is permitted.
The attacking team attempts to score by walking and passing. The defenders can tackle, but the focus is on safety and correct tackling technique. Again this game will have to be carefully monitored and conditions applied to ensure the walking rule is observed.
The attacking players focus on the tactic of keeping the ball ‘available’ by passing it as the tackle is made or by placing it on the ground in the direction of their team, usually backwards, so that a support player can pick it up and continue the attack. Similar to the earlier game, the attackers are given a set number of attempts to move the ball forward before changing roles.
This condition enables both teams more time and practice in the attacking and defending roles. In this game, any turnover or error by the attackers results in an additional loss of one play attempt with the ball (as used in touch).
Why do rugby players kick the ball back and forth?
Kicking – Wales Fly half, Stephen Jones, about to punt the rugby ball The ball can be kicked in any direction and is used as an attacking option or to gain territory. There are three types of kicks used; the punt, drop kick and place kick, To punt the ball the player must kick the ball before it touches the ground. A player attempting to charge down a kick Punts are the most common type of kick employed by players. They are used as clearing kicks, especially if a team is close to their own goal-line or is looking to gain territory. With these kicks the player tries to kick the ball as far as possible towards the opponents goal and they usually aim for one of the touch lines,
If the ball crosses the touch line before being touched by anyone a lineout is awarded to the opposing team. If the ball is put inside the player’s 22-metre line by a member of the opposition they can kick the ball out on the full and gain ground. Otherwise ground is only gained if the ball bounces in the field of play before crossing the touch line.
Care has to be taken not to kick it too far, because if it travels through their opponents in-goal and becomes dead the opposition is awarded a scrum from where the kick occurred. The disadvantage of “kicking for territory” is that it almost always gives possession of the ball to the opposing team.
- If a clearing kick is caught by the opposition, then they can counter-attack by running, passing, or kicking the ball back toward the clearing team.
- Attacking kicks are also employed, usually if the opposition is out of position or running at them is proving ineffective.
- Common attacking kicks include the ” up and under “, box kick, “grubber”, crossfield kick and chip kick.
The up and under, also known as a ” bomb ” or Garryowen, is a high punt. A well executed up and under will be high enough to give anyone chasing enough time to compete for the ball. Box kicks are similar, but are kicked by the scrum-half over their shoulder when a ruck, maul, scrum or line-out occurs near the touchline.
- The ball is kicked high and parallel to the touchline with the wingers chasing.
- If the ball is kicked along the ground it is called a grubber.
- It can catch the defenders unaware and because the ball is oval shaped it does not bounce consistently, making it hard for them to collect it.
- A cross field kick occurs when the ball is kicked from one touchline to a player waiting near the other one.
Chip kicks are short kicks just behind the defensive line for attacking players to run onto. Like defensive kicks there is still a risk that the opposition will regain possession after an attacking kick. Quade Cooper preparing to take a place kick Drop kicks are used to start play at the beginning of each half or restart play after points have been scored or the ball is grounded in the in-goal by a defending team. The ball is either kicked long to gain as much territory as possible or short so that the chasers have a chance to regain possession.
A shot at goal can also be attempted using a drop goal. This can happen anytime during general play, except after a free kick has been awarded. As a missed drop goal gives possession to the opposition they are generally only attempted in close games to either gain the lead or to push the score beyond a converted try.
Place kicks are only ever used for attempting shots at goal after a penalty has been awarded or when converting a try. Generally one player in the team is the designated goal kicker, although some teams use a stronger, but less accurate, kicker for long shots.
In close games the difference between winning or losing can come down to the accuracy of the goal kicker, making them a vital part of any team. The difficulty of a kick at goal increases with distance and angle to the goal posts, with kicks from near the sideline especially difficult. A conversion is taken back in line from the spot where the try was scored, so if possible a scorer will aim to down the ball as close to the goal posts as possible.
Kicking the ball is generally considered the sole preserve of the backs. Exceptions include flanker John Taylor, lock John Eales and number eight Zinzan Brooke, who have all scored points from kicks.
Why do we scrum in rugby?
The scrum – The scrum is a means of restarting play after a stoppage which has been caused by a minor infringement of the Laws (for example, a forward pass or knock-on) or the ball becoming unplayable in a ruck or maul. The scrum serves to concentrate all the forwards and the scrum-halves in one place on the field, providing the opportunity for the backs to mount an attack using the space created elsewhere.
- In 15-a-side rugby there are eight players in the scrum on each team and in rugby sevens each side has three.
- The ball is thrown into the middle of the tunnel between the two front rows, at which point the two hookers can compete for the ball, attempting to hook the ball back in the direction of their team-mates.
The team who throws the ball into the scrum usually retains possession, because the hooker and scrum-half can synchronise their actions. Once possession has been secured, a team can keep the ball on the ground and in the scrum and attempt to drive the opposition down field.
Can you head the ball in rugby?
This week, Hugh Watkins, of the Welsh RFU, is the man with all the answers. Jim May Wales had a try disallowed for crossing against Scotland on Saturday. What is the difference between crossing and decoy running, and what situations constitute an offence? I have to say Jim, this is causing a lot of confusion for players, refs and spectators.
- England coach Clive Woodward has made a recommendation to outlaw sides passing behind a player.
- But the sport’s governing body, the IRB, have decided to leave the matter alone.
- Crossing is not allowing the defending team the opportunity to tackle the ball-carrier or potential ball-carriers.
- However, you are allowed to run in front of a team-mate as long as you do so without interfering with the opposition eg if the ball is quickly passed to the winger when the decoy runners are in front and not interfering with defenders.
Rhys Thomas I have often seen rucks, when the ball is on the floor, where players push the ball back with their hands right in front of the referee. Isn’t that against the laws? Technically you are correct Rhys, but we do allow the last player to use his hands in order to get the ball away.
- We have to be sympathetic with some of the laws.
- Blain Devlin Why is a penalty given when a maul collapses? Also, when you tackle someone and have to roll away, why is a penalty given if it’s totally impossible to do so? You’re not allowed to intentionally collapse a maul due to safety reasons, although a maul may sometimes collapse for no apparent reason.
The tackle situation is quite clear. The tackler must roll away from the ball. However, if ball-carrier and tackler are both “trapped” then I would give a scrum to the side going forward. Remember the game must be played at pace and we must have quick ball.
- Josh Stewart Who’s ground is the most intimidating to referee at? In Europe it has to be Perpignan – they are mad! Being a Welshman, my favourite is the Millennium Stadium.
- You can’t beat it for atmosphere.
- All referees love coming to Cardiff.
- Anthony Phillips Why are players allowed to slide over the try line from a few metres out? We allow for momentum, and basically as long as it’s not more than a few metres then it’s allowed.
However if it’s from further out than that and the player is held we would look to penalise. You have to judge each one according to the ground conditions. Phil In the World Cup final, England were penalised for “not binding” in the scrum. What does this mean, and why is it dangerous? Basically Phil the props must bind.
- Loose head props must bind on the opposing tight head’s jersey – not on the arm.
- Tight head props must bind on the opposing loose head’s jersey on the back.
- If the props do not bind then the scrum becomes unstable and more often than not collapses.
- It’s all down to safety.
- Scott Gill If a knock-on is only when the ball goes off your arms or hands, then can you head the ball to a team-mate ahead of you? It’s not a kick so he wouldn’t be offside for being ahead of you, and he isn’t playing a ball knocked on by his team-mate.
So, is it legal? You can head the ball Scott, that’s no problem. But your team-mates must be behind you. If you are in front of a team mate who last played the ball, you would be penalised. Hope this clarifies your query. Still baffled by rugby’s laws? Don’t be shy – drop our experts a line now.
How many minutes is Six Nations rugby?
FAQs – 1. What is the Six Nations? – The Six Nations is a rugby union competition where six national teams compete against each other. The competing teams are England, France, Ireland, Italy, Scotland and Wales.2. How often is the Six Nations? – The Six Nations are held annually, ordinarily taking place from February to March.3.
- How does the Six Nations work? – Each team plays the other five unions once, having the home advantage in alternate years.
- This means that 15 matches are played in the competition.
- A breakdown of how the points are awarded after each game based upon different outcomes, are below.
- If a union Wins the game, they are awarded 4 match points.
Wins the game, and score 4 or more tries, they receive 5 match points. Loses the game, they are awarded 0 match points. Loses the game, but scores 4 or more tries, they receive 1 match point. Loses the game, but scores 4 or more tires, AND loses within a 7-point margin, they are awarded 2 match points.
- Draw with the opposite team, both unions will receive 2 match points.
- An additional point can be added to the total number of points gained from a match if a team scores 4 or more tries.
- If a team wins all of their matches, this is known as a “Grand Slam” for which they will be awarded an extra three points.
England currently have won the most Grand Slams in the history of the Six Nations competition.4. Who won the 2022 Six Nations? – France won the Grand Slam in 2022, claiming their first title for 12 years.5. What channel is the Six Nations on in 2023? – ITV will be showing all of the England, France and Italy home games.
BBC are to broadcast all of the Scotland and Wales home fixtures.6. Is the Six Nations rugby league or union? – The Six Nations is one of the most prestigious rugby union competitions. The Six Nations’ reputation is comparable to that of the men’s and women’s Rugby World Cup and is an eagerly awaited competition among rugby union fans.7.
What is the Triple Crown? – The Triple Crown is an award that can only be granted to one of the following “home” unions (England, Ireland, Scotland or Wales). The award is won if one union beats all of the other three home unions, in one championship.
Currently, Ireland have won the most Triple Crowns in the competition.8. How long is a rugby match in the Six Nations? – Each Six Nations match will last for 80 minutes.9. Who has won the most Six Nations? – England and Wales have both won the most Six Nations titles, claiming 39 titles each. England, however, have won the most outright titles, claiming 29 overall.10.
What is the origin of the Six Nations competition? – When the competition began in 1882, it was only the nations in the United Kingdom that took part in the competition and was named “The Home Nations Cup”. – France joined in 1910, changing the competition to the “Five Nations”.
– The Five Nations stuck, until Italy joined the competition in 2000, and the Six Nations was born. – France and Italy joined the competition after an increase in traction in rugby union in their countries.11. What is the Calcutta Cup? – You may have seen some trophies being awarded at the end of certain games throughout the competition.
There are different cups and trophies to be awarded for certain games and they are as follows: – Calcutta Cup: Goes to the winner of the Scotland v England match. – Centenary Quaich: Goes to the winner of Scotland v Ireland. – Millennium Trophy: Goes to the winner of the England v Ireland match.
– Giuseppe Garibaldi Trophy: Goes to the winner of France v Italy. – Wooden Spoon: Given to the union that finishes last in the championship table at the end of the competition.12. Who has scored the most tries in the Six Nations history? – Brian O’Driscoll has scored the most tries in the history of the competition, scoring 26 tries for Ireland.
So there’s our whistle-stop tour of the Six Nations. Now you can sit back and enjoy the 2023 Six Nations with no questions asked, and maybe even impress your mates with some of those facts! READ MORE: Ireland v France: Six Nations preview as Andy Farrell’s men set to beat France and open path towards a fourth Grand Slam
How many quarters are in rugby?
How big is the field? The field can be a football or soccer field, rectangular in shape. Rough dimensions are 65 yards wide by 100 yards long. We can play on fields that are as little as 50 yards wide and perhaps only 90 yards long. For the youngest age groups, we can make the field smaller, but we have generally let the kids play on the full size field.
- Do we need goal posts? Yes, we can use football goal posts, or soccer goal posts with uprights strapped to them.
- Rugby goal posts are normally on the goal line, but since football goal posts are on what would be the rugby end line, we can make adjustments without having to move the goal posts.
- How long is a rugby game? A rugby game in the youth age groups is 4 quarters of 10 minutes each.
If the game is tackle, the teams may elect to play two halves of 20 minutes. How many players are on the field at a time? In touch rugby, there are 7 players on the field from each team. In tackle rugby, there can be as many as 11 players on the field from each team, but in games where one or both teams are shorthanded, they can agree to play as few as 7 on the field from each team.
- What about substitutions? Substitutions are usually made at the end of each quarter, but teams can agree to mid-period substitutions.
- Players who have been substituted can re-enter the game at any time.
- Does the game start with a kickoff? Yes, each period (quarter or half) starts with a kickoff.
- Teams toss a coin at the start of the game to decide kickoff and which end of the field to defend.
Team switch at halftime. How do players advance the ball down the field? Players advance the ball down the field by running, passing to a teammate, or kicking the ball. Passes must not be forward passes, but must be lateral. There is a line through the ball from sideline to sideline parallel to the goal line.
- Any pass in a forward direction – that is the ball follows a trajectory that is forward of the line through the ball.- is a forward pass and (barring being intercepted by the defense) will get the referee’s whistle and results in a turnover to the other team.
- While the ballcarrier is trying to run the ball downfield, the teammates should be running in support, trying to be in a position to catch a pass and run past defenders.
Staying spread across the field is also important as it will either spread the defense or create overloads. It is unlikely that the ballcarrier will get very far without the support of teammates. How does the defense stop the ballcarrier? In the touch game, a two hand tag between the waist and knees means the ball carrier must immediately pass the ball to a teammate, preferably one who is running forward in support of the ball carrier.
Alternately, he can place the ball on the ground (usually if there is no support). There is no requirement to stop, but the pass must be made immediately, within 2-3 steps. Younger players do tend to stop when tagged. Younger players also tend to gravitate toward the ball, similar to “magnet ball” in soccer.
Players on defense can help their team by staying spread and marking offensive players not near the ball. What about tackle? In a tackle game, only the ballcarrier can be tackled. There is no blocking, and players cannot be tackled after they pass the ball.
- If the tackled player still has possession, he must play the ball immediately.
- Playing the ball means to pass it from the ground to a teammate, or place the ball on the ground on this team’s side of his body.
- He must do this immediately.
- Once the ball has been placed on the ground, players from either team are free to pick up the ball provided they are on their feet.
Players on the ground cannot play the ball. What is a “ruck”? In a tackle game, when a player has been tackled and placed the ball on the ground on his team’s side of his body, defenders may attempt to step over him and pick up the ball. The ballcarrier’s teammates may push these defenders back (think blocking, as in football), but must do so in prescribed ways for safety.
How many periods are in rugby?
The game of rugby A game lasts 80 minutes and consists of two periods of 40 minutes each. In international matches there is a maximum ten-minute interval, after which both teams change ends.